![]() In Bloons TD 6, all towers and their interactions are built from a basis of damage types and specialized attack interactions. For the sake of simplicity and familiarity, when referring to attack immunities in these prior games, Bloons Wiki instead uses the damage types from BTD6 that are the most functionally similar, listing exceptions where needed and creating arbitrarily-defined damage types in cases where this is impossible. Cleansing Foam in the Flash version of BMC being able to damage all Boss Bloons except Dreadbloon, rather than the other way around as presumably intended). In their Flash-based counterparts and in prior games, each attack was individually programmed with a list of Bloon types that were immune to them, which occasionally led to strange interactions due to oversights in these lists (i.e. On a technical level, damage types did not truly exist as a game mechanic until the Mobile versions of Bloons TD 5, Bloons TD Battles, and Bloons Monkey City. Additional attributes may be added to or removed from an attack to alter this further an example of this is Hard Tacks, which grants the Tack Shooter's attack Frozen-Popping Power without directly changing its damage type. Officially, a damage type is an attribute of an attack that determines which Bloon types the attack is or is not capable of damaging, including Frozen Bloons.
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